![]() ![]() Now our ball is looking bouncy and more like an elastic rubber ball. Notice how the mass is kept the same by stretching our ball and making it more elongated, and the ball is thinner on the sides. In the slide you can see how the stretched ball is positioned in relation to our last drawing. Let's add a stretched ball after our squashed ball. Our ball is looking good, but it's still missing something. ![]() That's much better! Adding the squashed ball frame gives the ball more bounce. Make sure you keep the mass of the ball the same-as the ball squashes down slightly it gets a little fatter on the sides, thus keeping the mass of the ball the same. I left in a light image of pose 2 so you can see the squashed frame in relation to pose 2. To give our bouncy ball a bit of elasticity, we can add a slightly squashed ball frame right after our pose 2 frame. Let's take a look at our animation so far. Next, add an in-between between pose 2 and pose 1 to give the appearance that the ball is bouncing back up to its original pose! So the animation drawing of our ball is not exactly in the middle, but rather a little closer to pose 2 than pose 1. When I animate, I like to favor the frame that I am drawing toward. The in-between that we are drawing in this step is for the action between pose 1 and pose 2. In-betweens give the illusion that one pose smoothly transitions into the next pose. In-betweens are the animation frames in-between our poses. Let's go back and add an in-between between pose 1 and pose 2. The ball is on the floor ready to bounce back to pose 1! You can see the light image of the previous frame so you will get a sense of placement in relation to the previous frame. Now let's draw our ball in the second position. The ball is above the floor, ready to fall and bounce! Step 3 Let's draw our ball about a centimeter from the top of the page. ![]() I like to work sketchy and rough when I animate. ![]() Sketch in your ball-it doesn't have to be a perfect circle. Start by drawing a floor line about an inch from the bottom of the page. When we complete our animation, it will loop when played back. In the case of our bouncing ball, the first frame will be pose 1, and the last frame we will call pose 2. Learn 2D Animation in Blender With Grease Pencil | Drawing Tutorial ![]()
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